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canyonmods ([personal profile] canyonmods) wrote2021-04-22 09:34 pm

POWERS

All of the powers listed below are suggestions. Players will not be required to choose powers from this list, but rather are encouraged to use it for inspiration. As long as it's not game-breaking and fits with the theme of your type, feel free to use it! We just ask that players keep the limitations in mind, either the listed limits or ones that you decide for yourself. Bolded limitations are required.

Please document all powers somewhere on your journal. There is a fun little code for it on our Monster Info Template page, but feel free to use whatever sort of coding you'd like!

Characters can app into the game with up to 3 powers. After three months in-game, you may develop 1 new power every 2 months. Please submit new powers down below for approval.

BESTIAL


Strong, swift, and feral, Bestial types draw from the animal kingdom to get their powers. They can see all the colors humans can't, hear the quietest sounds, and have instincts that set them apart from the pack. Each with their own unique set of animal parts, there's no telling what sort of special abilities this type will unveil.

ABILITIESLIMITATIONS
⇁ Increased strength and senses in accordance with exhibited animal traits
⇁ Special abilities related to animals - e.g. pitch-perfect mimicry from a parrot Bestial or communicating via ultrasound from a dolphin Bestial
⇁ Ability to change into an animal, insect, etc., either partially or completely
⇁ Control/speak to animals of the same type the Bestial is (i.e. bee bestials communicating with a hive, wolf Bestials speaking with a pack)
⇁ Powers and abilities that cycle with the moon
In order for a Bestial character to take on the abilities/habits of an animal, they must physically display a trait from that animal somewhere on their body
⇁ The more a Bestial gives in to their base nature, the stronger their animal senses will get, but the weaker their human abilities (people skills, higher intellect, etc.) will become as a result
⇁ Weaknesses of their species (slowed healing, weakness to high-pitched sounds, prey instincts to freeze up if they're based on prey animals)
⇁ Tendency to get overstimulated by their enhanced senses
⇁ Decreased ability to understand and speak human languages
ELEMENTAL


Representing one of four primary elements - fire, earth, water, and air - Elementals embody the earth's raw power. Cooking up storms and manipulating the very elements your body is made of, these types are not to be taken lightly. Some say these types can be most creative with what counts as an "element..." Humans are nothing but dirt and water, aren't they?

ABILITIESLIMITATIONS
⇁ Control over a primary element - every Elemental needs a primary element, out of fire, water, earth, or air. This will be their permanent element.
⇁ Minor control over a secondary element - for example, a fire primary may control earth if it's magma, or an air primary may cause rain by manipulating air pressure. Remember that this is just a secondary element - you must be utilizing your primary element in some way in order to use the second one with it! So while a water Elemental may be able to control the temperature of water to make it hotter (fire secondary), they would not be able to start fires on their own.
⇁ Ability to change partially or completely into their primary element
⇁ Teleportation using their primary element
⇁ Ability to make constructs out of their primary element
Do not cause natural disasters without mod approval
Characters may not control more than 1 primary and 1 secondary element
⇁ Characters may be weak to opposite of primary element (fire vs. water, earth vs. air)
⇁ Potential loss of control over constructs
⇁ Environmental weakening of powers in certain weather conditions (water Elementals being weaker during a heat wave, earth Elementals being weaker during winter when things are dead, etc.)
MECHANICAL


Whoever said natural is the way to go has never met a Mechanical type. With the ability to tap into wi-fi, replace the inefficient and broken parts of themselves, and engineer a solution to any problem, Mechanicals are a technological force to be reckoned with.

ABILITIESLIMITATIONS
⇁ Ability to "link in" to technology and control it, i.e. plugging your hand into a computer to download data or send a message
⇁ Interchangeable body parts
⇁ Wi-fi capability
⇁ Ability to temporarily bring inanimate objects to "life" (to be controlled by the Mechanical)
⇁ Ability to jam up electrical signals
Easier to function in the city and areas densely populated with man-made things
⇁ Weak to water and the elements, risk of rusting
⇁ Potential to break down and need maintenance
⇁ May lose human emotions entirely with more use of their powers
⇁ Potential to "glitch out" in a multitude of ways
PENUMBRAL


Strange, twisted creatures that seem to slink out of the underbelly of the city, Penumbrals have perhaps the most capricious and mysterious of all the types. The darkness is their friend, and you can find the dark anywhere you can find the light... Manipulating emotions and shadows alike, they're sure to make you come face to face with your fears.

ABILITIESLIMITATIONS
⇁ Ability to control shadows and make them a physical presence capable of interacting with things
⇁ Ability to sap the feelings and emotions of others
⇁ Ability to turn into a sludge-like consistency capable of absorbing things
⇁ Teleportation by melding with shadows and moving through them
⇁ Ability to dislocate their jaw large enough to swallow someone whole
Their powers do not affect Spirituals
Their powers area weaker during the day
⇁ The more they use their powers, the more they give in to their darker nature, and the less human they become either physically or mentally
⇁ Use of powers may induce auditory hallucinations of words in an unknown language
⇁ Uncomfortable with religion
SPIRITUAL


Docile until they're provoked, Spiritual types usually use their powers to help others (though there are exceptions to every rule). In tune with emotions, the spiritual plane, and the force binding all living things together, they can improve other people's lives and health while enriching their own.

ABILITIESLIMITATIONS
⇁ Mind-reading
⇁ Ability to induce strong feelings in others (anger, happiness, lust, etc.)
⇁ Ability to become partially or completely invisible and/or intangible
⇁ Minor healing abilities
⇁ Teleportation by vanishing and reappearing
Their powers do not affect Penumbrals
Their powers are weaker during the night
⇁ The longer spent in an intangible state, the harder it is to become physical again
⇁ Healing may work by inflicting the wound on the Spiritual while taking it away from the subject
⇁ Religious fervor, delusions that they're a deity

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